<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Mocharaft Devlog - itch.io</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft</link><description>Minecraft, but with more procedural generation</description><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1665450/infinite-maybe-worlds</guid><title>infinite (maybe?) worlds!</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1665450/infinite-maybe-worlds</link><pubDate>Tue, 15 Sep 2026 20:07:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>there&#039;s probably some farlands equivalent, though the consequences of this have been minimized. also this would imply that we need a saving/loading thing, but i want to finish liquids first...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1664621/okay-the-game-will-actually-try-to-make-the-trees-look-like-trees-now</guid><title>okay the game will actually try to make the trees look like trees now</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1664621/okay-the-game-will-actually-try-to-make-the-trees-look-like-trees-now</link><pubDate>Tue, 15 Sep 2026 05:55:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>still not very good at this. also improved collisions n stuff. tried to improve raycasting but it didn&#039;t like me...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1664426/the-progression-update</guid><title>the progression update</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1664426/the-progression-update</link><pubDate>Tue, 15 Sep 2026 00:15:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>you can now set a somewhat hard goal of getting a polished stone in finite resources mode! i tried before, trust me, it&#039;s hard. in order to do this you must: identify a container (crafted from any blo...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663676/trees-are-here</guid><title>trees are here</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663676/trees-are-here</link><pubDate>Mon, 14 Sep 2026 11:55:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTg0OTQzLnBuZw==/400x224%23c/Yya%2F0I.png"/><p>they&#039;re quite small, and can be used in finite resources mode. polished stuff still isn&#039;t possible in this mode. you can craft into wood by holding alt, and you can also press 2 keys at once to transf...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663660/finite-resources-mode</guid><title>finite resources mode</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663660/finite-resources-mode</link><pubDate>Mon, 14 Sep 2026 11:15:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>also the placing script is slightly improved (still not perfect). finite resources mode doesn&#039;t support polished or wood...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663190/okay-this-is-cool-polished-stone</guid><title>okay this is cool, polished stone</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663190/okay-this-is-cool-polished-stone</link><pubDate>Mon, 14 Sep 2026 00:58:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTc3MTU5LnBuZw==/400x224%23c/CXrcb1.png"/><p>you can polish stone (and also set it to have different sides) by holding UIOJKL (any) while selecting. i should probably polish (haha) this feature more...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663054/wooden-stuff</guid><title>wooden stuff</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1663054/wooden-stuff</link><pubDate>Sun, 13 Sep 2026 22:15:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>trees might be added soon. but you can press shift to toggle the &quot;wooden&quot; form of a block, and when holding alt, you can place a log...</p>]]></description></item><item><guid>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1662816/added-paths</guid><title>added paths</title><link>https://quinnenbestprogrammerever.itch.io/mocharaft/devlog/1662816/added-paths</link><pubDate>Sun, 13 Sep 2026 18:42:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>you can place paths down using alt, they will also generate automatically. also increased render fidelity of translucent stuff and added ceiling collisions...</p>]]></description></item></channel></rss>