I don't know how to describe this, and the results aren't really apparent in any meaningful way, but I'm proud of myself for coding this. Basically, you define everything in the "game" you want to make as a set of compounding derivatives. You define a vector that runs along some matrix-multiple of itself. You also have some probes for each object, which follow along an entire path defined the same way as the movement of the objects, looking for other probes it coincides with.

The point of this project is the variable framerate, although with all the lag it doesn't make much of a difference. I would definitely have made the project... not free, if it actually functioned as i expected. Consider donating, please! And also consider looking at the code and trying to optimize it, if you're a programmer.

Updated 7 days ago
Published 17 days ago
StatusCanceled
CategoryTool
PlatformsHTML5
Authorquinnenbestprogrammerever
TagsGame engine, No AI
ContentNo generative AI was used

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