Dynam
I don't know how to describe this, and the results aren't really apparent in any meaningful way, but I'm proud of myself for coding this. Basically, you define everything in the "game" you want to make as a set of compounding derivatives. You define a vector that runs along some matrix-multiple of itself. You also have some probes for each object, which follow along an entire path defined the same way as the movement of the objects, looking for other probes it coincides with.
The point of this project is the variable framerate, although with all the lag it doesn't make much of a difference. I would definitely have made the project... not free, if it actually functioned as i expected. Consider donating, please! And also consider looking at the code and trying to optimize it, if you're a programmer.
| Updated | 7 days ago |
| Published | 17 days ago |
| Status | Canceled |
| Category | Tool |
| Platforms | HTML5 |
| Author | quinnenbestprogrammerever |
| Tags | Game engine, No AI |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- something weird11 days ago
- nvm didnt bite off more than i could chew12 days ago
- i bit off more than i could chew with this project14 days ago
- i just now realized the viewport isnt big enough15 days ago

Leave a comment
Log in with itch.io to leave a comment.